Tuesday, 17 March 2009
Editing
When editing, Adrian had a good idea to use the sound of him shouting and reverse it so it sounded eerie for when our character falls over due to him having a shocking flashback. We all agreed that it sounded better once we added a type of whoosh noise over the top of the track.
Monday, 9 March 2009
Meeting 16
All present
today we plan to get footage of the shutters closing as when we filmed this at the farm it was too jolty and when sped up it did not close evenly enough.
Outcome:
We could not get access to the shutters as we could not find the key to open them we will plan to get these shots next time.
Monday 9/3/09
Wednesday, 4 March 2009
Filming 2/3/09
Then, once we have all our footage we can edit it together and use techniques like cutting and fading. Then we should be able to combine our two selected songs with the footage to create the tension and mystery that we plan to have at specific points.
Wednesday, 25 February 2009
Filming
We decided to film on the monday during our double media lesson as it seems to be more convenient.
Tuesday, 24 February 2009
Meeting 15
All Present
Today we plan to put our footage onto the computer (from yesterday) and have a look at it.
We need to make sure the lighting conditions were suitable, and the shots were properly framed.
Outcome:
A lot of what we filmed is not useable, its either badly lit or has crew members in the shot.
The shot where its pointing at the road the shot is too shaky. (over the sholder)
These will have to be reshot.
Meeting 14
All Present
Today we plan to go film the first 4 – 6 shots from our storyboards.
Wednesday, 11 February 2009
Meeting 11/12
All Present
Starting doing story boards.
Started Prelimary scores
12
All Present
Continuing Story Boards
Showed preliminay scores to rest of group (provided by emiel)
Monday, 9 February 2009
Final Plot Plot
After looking for people, he susses noone is there, and then begins to have flashbacks. These flashbacks are of an experience he has forgotten about. The flashbacks are of children screaming, and shocking stuff, whilst looking at a room.
A shutter, which he walked through shuts on him, and traps him in the barn, he must now get out.
As he explores the area as a way to escape. Credits roll.
This plot challenges conventions, because a male character, is out of his depth, and very scared, which is usually portrayed by a female character.
One actor throughout sequence, however you are aware of a antagonist. This is created by a negative atmostphere
Meeting 10
All Present
Divy up jobs for storyboarding.
Sam Costumes
Adrian photos – story boarding
Emeil sounds – creating music 1 min approximately
Karen lighting – further research
Lighting
Friday, 30 January 2009
Bad Boys 2 analysis
In the film Bad Boys 2 it starts with fast cuts that creates a frantic feeling to the situation at the beginning. Bad Boys 2 shows the ‘baddies’ from the beginning that creates dramatic irony, this is due to the audience knows something that the ‘goodies’ don’t so it makes the audience feel more knowledgeable than the heroes. The colour balance in is red and blue and the low key lighting both show the division in the good and bad sides. The camera tracks the coffin and it also gives the audience the feeling of looking in to create a sense of mystery for the situation.
Then when the police are looking at the Klu Klux Klan activities they are slowly moving forward with a beat, this shows how silent and serious the scenario is. Then, the two main characters suddenly reveal themselves and starts singing, this creates a dramatic effect of revealing them when in this dangerous and serious scenario but yet when they’re singing it is almost as if they are mocking them, this has a slight comic effect on this section of the film. When one of the characters is standing in the middle with the Klu Klux Klan around him a quick beat is put in over the top as the situation is so serious, this replicates the audience’s heartbeat and creates a feeling of suspense as you don’t know what he’s going to do next. When one the same character shoots to save his friend, the shot is done in slow motion and the camera follows the bullet as it emphasizes what is happening in the scene.
Meeting 9
All Present
Lighting and Sound
Sound - Why?
Atmosphere – Sound fx, voice overs, soundtrack, tone of voice.
Realism – Diegetic, Movement, Use of equipment, Mise-en-scene
Dialogue – Clarity (directing and recording) External mic/camera mic
Our Plan
• Any dialogue between multiple characters, would be better for an external mic
• Personal speaking would be good as overdubbing, to get a close up sound, as well as any flashback speaking, since that would sound better if isolated and in your face.
Lighting – Plan
• Any outdoor shots we will be key and fill lighting by a tractor and or a teleporter. They have huge lights, which would be good for lighting people correctly.
• Indoor shots, (eg broken barn) would be low key lighting, will be lit by workman lights out of frame, to create the illusion, all light is natural coming through the cracks, and open doors.
plot idea extension
Wednesday, 28 January 2009
meeting 8
All Present
Tasks since last
ï Sam researched thrillers that have been released in the past year. And is analyzing the results.
ï JCB health and safety.
ï Discussed possible shots.
Character Motifs
Protagonist
Antagonist
Tuesday, 27 January 2009
Meetings 6/7
Wrote analysis’s of films onto blog
Created own plot ideas
Meeting 7
Updated the blog logo (Adrian’s Photoshop Skills)
Discussed ideas
Pulled together those ideas and evaluated on feasibility.
Monday, 26 January 2009
The DaVinci code
Possible Plot Scenario
meeting 5
plot motive possibilities
- killing
- unstable environment
- no go area
- blood/viscera
- crime
- loss/kidnap
- science
- theft
- quest